Previous Book Contents Book Index Next

Inside Macintosh: QuickDraw GX Objects /


Preface - About This Book

QuickDraw GX is an integrated, object-based approach to graphics programming on Macintosh computers. This book, Inside Macintosh: QuickDraw GX Objects, gets you started by describing the object system
and showing you how to create and manipulate the fundamental
QuickDraw GX objects.

For application programming purposes, QuickDraw GX augments the capabilities of some of the Macintosh system software managers documented in other parts of Inside Macintosh. In situations where your application uses QuickDraw GX for drawing, information in this book replaces much of
the information in Inside Macintosh: Imaging With QuickDraw
. However, QuickDraw and QuickDraw GX coexist without conflict, and you can use both within the same program. Furthermore, for tasks outside the scope of QuickDraw GX, such as managing cursors or hardware color tables, you
need to use QuickDraw.

Before you read this book, you should already be familiar with the
Macintosh Toolbox, as described in Inside Macintosh: Macintosh Toolbox Essentials and Inside Macintosh: More Macintosh Toolbox. See the inside back cover of this book for a diagram showing those books and the others that make up the Inside Macintosh suite.

This book is the first reference book in the Inside Macintosh QuickDraw GX suite; read it before reading other references, such as Inside Macintosh: QuickDraw GX Graphics and Inside Macintosh: QuickDraw GX Typography. Figure P-1 shows the suggested reading order for the QuickDraw GX
books.

For an alternative approach to learning QuickDraw GX, you can read QuickDraw GX Programmer's Overview before or along with this
book. QuickDraw GX Programmer's Overview teaches QuickDraw GX programming through building extensive code samples.

Figure P-1 Roadmap to the QuickDraw GX suite of books


Preface Contents
What to Read
Chapter Organization
Conventions Used in This Book
Special Fonts
Types of Notes
Numerical Formats
Type Definitions for Enumerations
Illustrations
Development Environment
Developer Products and Support

Previous Book Contents Book Index Next

© Apple Computer, Inc.
7 JUL 1996